CloudCompare versions

CloudCompare is a 3D point cloud (and triangular mesh) processing tool
2.7
Jul 18, 2016
Review
2.6
Oct 29, 2014
Review
Dec 15, 2015
2.5
Sep 27, 2013
Review
2.4
Mar 13, 2013

What's new

v2.7 [May 12, 2016]
v2.7.0 - 04/22/2016
- Enhancements:
* Cross section tool
- Now based on OpenGL for a much faster display ( proper integration in the new LOD mechanism)
* Rasterize tool improved
- Now handles RGB colors
- Raster export dialog updated
- The 'Cancel' button of the grid update progress bar is now handled properly
- Now exports images with the active (default) color scale
* Support for the Oculus Rift device
- new option of the 'Stereo' mode (you have to use the 'Stereo' version of CloudCompare)
- development is still in 'alpha' state
- units must be expressed in meters
- works best with a 3D mouse
- works best in 'bubble view' mode (i.e. with FARO or PTX files)
* The 'Global Shift & Scale' mechanism now allows for shifting values above 1.0e9
(for georeferenced clouds expressed in millimeters!)
* New 'File > Global Shift settings' dialog
- can be used to set the limits that trigger the 'Global Shift & Scale' mechanism
- settings are persistent
- settings are used for both the standard application and the command line mode
- default triggering value (for the coordinates) have been lowered to 10^4
* New 'Tools > Sand-box > Distance Map' tool
* allows to compute distance maps for clouds (= distances from regularly sampled positions around the points)
* the output points can be filtered inside a specified distance range
* The 'Edit > Multiply / Scale', 'Tools > Registration > Match bounding-box centers'
and 'Tools > Registration > Match scales' methods now update the 'transformation history matrix' of the entities
* Bubble View mode
- now allows for horizontal AND vertical rotation
- the 3D mouse is now properly handled
* Command line mode
- I/O plugins are now loaded in command line mode (i.e. the FARO, DP and PCD formats can now be used)
- new option 'MAX_TCOUNT' to specify the maximum number of threads to be used for computing distances (C2C or C2M)
as well as for ICP registration
- the SPLIT_XYZ and MAX_DIST options can now be used together for C2C distance
* Default light position
- the default (sun) light position is now in the middle of the screen so as to get a brighter visualization of meshes
* Distance computation
- C2C distance can now be split along the 3 dimensions (X, Y, Z) even when using local models or a maximum distance
(in which case some values may be NaN)
* ICP registration
- the user can now set the maximum number of threads/core to use
* LOD mechanism enhanced (faster and smarter)
* The 'Link camera' checkbox has been moved to the 'Display menu'
* Mac OS X adds support for OpenGL Frame Buffer Objects (FBOs)
* Mac OS X adds support for the CSV Matrix I/O file format
* Mac OS X adds support for the following plugins:
- qFacet
- qAnimation
- Bug fix:
* The HSV to RGB method was broken
* The 'Convert normals to HSV colors' mehod doesn't rely on the Dip / Dip direction anymore as the way these values
are computed have been changed recently (with a symmetry about the plane Z = 0)
* When playing with the 'skip lines' parameter of the ASCII file loading dialog, the roles assignments could be cleared
(when a line was reappearing while it had less elements than the other lines)
* Mac OS X properly saves and restores the main window's state & geometry
* Mac OS X uses the standard menu names and keyboard shortcuts for entering and exiting full screen

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